199 cards · one deck · twelve games

One deck of letters. Twelve games.

Letterhoard is a single 199-card deck with twelve complete rulesets — from a five-minute matching game a three-year-old can play to a forty-five-minute word-stealing duel. Every one of them is playable free in your browser, right now, before the deck reaches Kickstarter.

No account. Nothing to install. Works offline once loaded.

199cards in the deck
12separate rulesets
5–45minutes per game

The twelve

Shortest first, because that is how you pick one.

These are twelve different games, not twelve variants of the same one. A memory game, a push-your-luck game, a co-op, a bluffing game, a grid-builder and a word-stealing duel all happen to run on the same letters.

Try it

Play the whole deck, free.

This is the real thing — all twelve games, solo against bots or pass-and-play with people in the room. Nothing is held back and nothing is for sale in it.

letterhoard
Start playing

Loads about 2 MB once, then runs offline. Best on a phone held upright.

Prefer paper? Get the print-and-play PDF and build the deck yourself.

What is in the box

Every card, drawn to scale.

One hundred and ninety-nine play cards. The counts are not decorative — they are what makes a memory game and a word-building game work from the same shuffle.

Consonants Vowels Ability letters Wilds
GroupLettersEachCards

Plus twelve reference cards, one per game — 211 cards in total. Poker size, 2.5 × 3.5 in, identical backs so face-down games stay honest.

Why one deck

Twelve boxes of shelf space, minus eleven.

Most letter games ship a board, a bag of tiles and a rulebook you read once. Letterhoard ships letters. Each game carries its own reference card, so the rules travel with the deck instead of getting lost in the box lid.

It weighs about 250 grams and fits in a coat pocket, which matters more than it sounds — it is the difference between a game you own and a game you actually take somewhere.

Print and play

Make the deck tonight

A 39-page PDF: all 199 cards, the twelve reference cards and a sheet of backs, laid out for 2.5 × 3.5 in cuts. 250–300 gsm card stock is ideal; ordinary paper in card sleeves works too.

The file opens here in the browser — nothing is emailed to you except one message when the Kickstarter goes live.

Kickstarter

Hear it first.

One email when the campaign goes live, and occasional notes on how the deck is coming together. No more than that, and unsubscribe from any of them.

Questions

Before you ask.

When does the Kickstarter start?

No date yet. The deck and all twelve rulesets are finished; what is left is prototyping and campaign work. Sign up above and you will get the date the day it exists.

Is the free version a demo?

No. It is all twelve games, complete. It exists so you can find out whether you like the games before spending anything on cardboard.

Do I have to be able to read?

Not for all of it. Kids Mode is three games for ages 3+ built on matching letters, first sounds and alphabetical order. Brewed Memories needs no reading either. The word games do.

How many people can play?

Between one and twenty depending on the game. Nine of the twelve have a solo mode; The Brew of Fresh Air is co-operative and scales to a table of twenty.

Why 199 cards and not 200?

Because 199 is what the games needed. The counts came out of balance testing — twelve of each vowel, seven of each ordinary consonant, four each of the six ability letters, ten wilds. Rounding it up would have meant an extra card that made some game worse.

Where will it be printed?

Still being decided between a US printer and an overseas one. It comes down to the final run size, and the answer changes which one is cheaper to land on your doorstep.